Animation / Interactivity
Every click needs a reason.
We build maps, apps and games that let people choose their path. If the story works better as a film, leave room for a bench.
A choice becomes interesting when it reveals a comparison, a detail or a personal story. Someone looking for one piece of information should reach it without unnecessary obstacles.
At the Kukuljević Visitor Centre in Ivanec, visitors used an interactive map to explore walking and cycling trails, mountain huts and viewpoints. They chose what interested them and in which order to explore it.
Read more: GAME AND APPLICATIONS DEVELOPMENT · ZAGORJE'S STORIES: GREAT FIGURES OF CROATIAN ZAGORJE IN AN INTERACTIVE MULTIMEDIA APPLICATION
Ivanec — a map, trails and locations in an interactive display.
AR connects digital content to a real place or object. VR opens another view, filmed or computer generated. What people see and do matters more than the acronym.
In the Jana campaign, a QR code on the label opened an augmented landscape inspired by Rabuzin’s paintings. Visitors start with the label and a decision to explore it; the technology follows that action.
In a public space, we also consider people waiting their turn and those who do not use specialist equipment. They still need a way into the story.
Read more: VIRTUAL AND AUGMENTED REALITY VR / AR / XR
Jana — from a 3D landscape to a game in the actual WebAR interface.
Jana — bring the label to life ↗
Animation / Interactivity
Interactivity
Interactivity
Interactivity
A creative concept connects content, a user action and the system’s response. A simple prototype shows whether first-time users understand that connection before every screen and asset is made.
For the first test, we choose one useful action: find a trail, compare options or reveal a hidden layer. If someone gets stuck, we change the prototype while it is still small.
Read more: CREATIVE SOLUTIONS
Someone touches a trail on a map. What opens next? Can they find a viewpoint, return to the start or take another route?
These small transitions turn an idea into an experience. We check whether people understand what to do and can follow the content without sound. Legible text, generous buttons and a clear way back are part of the same task.
South Bilogora — from selecting a place to its location card and notebook. The project is in progress.
South Bilogora — gamified map ↗
Who updates the information, what happens offline and whom do you call when a device stops working? A permanent exhibition needs different answers from a short campaign.
We work through those questions before delivery. Someone who was not involved in development should still be able to keep using the system.
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