Experience

Visitors do not read a space in order.

Multimedia for museums and visitor centres: film, animation and interaction in one space, for people exploring at different speeds.

Not every object needs a screen

Film provides context, sound draws attention to a detail and a virtual view opens a place visitors cannot reach. We choose a medium for what it adds to the encounter with an object and its setting.

For the interpretation centre in Ilok, we developed Eagle Flight over the Danube. One slow shot at sunset gives visitors time to look around the landscape alongside an animated eagle. The length and rhythm of the scene shape how they experience the space.

Installations in the space
Virtual and augmented reality

Eagle’s Flight over the Danube — a virtual view created for the interpretation centre in Ilok.
Ilok — Eagle’s Flight over the Danube ↗

The interactive Ivanec map.
The VR device in a vintage-camera housing in Ivanec.
The Kukuljević Visitor Centre installation, with a floor map and interpretive content.

There is more than one way through a story

One visitor arrives halfway through a film. Another waits for the map table to become free. A third wonders where the story continues after the exit.

At the Kukuljević Visitor Centre in Ivanec, a film, an interactive map and a virtual view towards the Old Town form part of the same visit. Each has its own starting point; together they offer different paths into the subject.

Introductions, duration and transitions help people find their way. For groups arriving together, we also consider those waiting their turn.

Ivanec — a map, a virtual view and the space of a single visit.

Sometimes the best transition is silence.

A creative concept connects objects, text, sound and images. Every layer does not need to speak at once; a voice from one section should not drown out the next story.

At the Sedamdesetprva exhibition, visitors could stand by a door and hear a sound reconstruction of part of a 1971 meeting, based on its minutes. We distinguish surviving material, expert interpretation and reconstruction.

What VR and AR can show in an exhibition

Examples of possible uses.

Walk with extinct animals

A digital view brings an extinct animal or a lost landscape closer.

Travel through time

A reconstruction opens a view into the past and makes its sources clear.

See the world from another angle

In Ilok, filmed views of the Danube and an animated eagle offer a view from above.

Protect monuments and nature

A virtual visit opens up places where physical access is limited.

Learn through play

A task lets visitors try for themselves what the display explains.

A character that walks up to you

A physical mascot gives the story someone who can greet visitors, point the way and pose for a photograph.

One team from idea to opening

Content, execution and everyday use.

Full service

We plan content and technical execution together with the project’s collaborators.

Strategic approach

Each point in the exhibition has a clear role in the story of the space.

Creativity and quality

We test the idea in a prototype and in the space where it will be used.

A projection in daylight, sound through a wall

Will the projection show up in daylight? Does sound travel into the next section? Can different visitors read the text and use the controls?

Who will update the content or help when something stops working? We test these questions in the space, together with content and equipment, before opening.

The Laboratory of Nature — the actual arrangement of exhibits, screens and equipment.
Krka NP — interactive ride ↗

Experience showreel

Clients and partners

Have a space and a story?