Some ideas fit in a frame. Others need a whole space.

We film, animate, build apps and create multimedia for museums. Ideas and production share a roof, so we can make what we propose.

Four areas. One story.

Film — The camera sees everything. Film chooses. Commercials, promotional and corporate films.

Animation — What a camera cannot capture. 2D, 3D, explainers and characters.

Interactivity — Every click needs a reason. Apps, games, AR, VR and content to explore by touch.

Experience — A space has its own rhythm. Multimedia for museums and visitor centres.

Oryx began with the antelope in a logo; Eagle Flight with a view over the Danube. Both went somewhere a camera alone could not take them.

Film, animation, interactivity and experience: live action, a 3D product, a WebAR landscape and a real museum installation.
Solflare — Launch ↗ · FOREO — LUNA 2 Brushes ↗ · Jana — bring the label to life ↗ · Krka NP — interactive ride ↗

No message lost between idea and production

While the script is still taking shape, we are already asking:

  • How many shooting days does this shot need, and do we need the shot at all?
  • Will animation make it clearer, and can we make it in time?
  • Which device will people use, will they know what to do, and who will update the content?
  • Where does the visitor stand, for how long, and what can they hear from the next room?

The proposal you receive is a working plan, rather than a wish list.

Already have a script? We take on the production and protect what makes it good.

How we workHow an idea becomes a working plan

Actual sketches, a working 3D model and motion capture.
Grobnik Castle — AR guide ↗ · Veliki Kaštel — Good Spirit of Biokovo ↗

Selected projects

The audience first. The technique follows.

  • If a product needs to be seen from the inside, 3D reveals what is difficult to film.
  • If a character carries the emotion, drawing and movement give it personality before it speaks.
  • If visitors have thirty seconds, a short film on a shared screen may be enough.
  • If they want to explore at their own pace, interactive content earns its place.

A character, a user action and a device cutaway: different techniques for different stories.
Veliki Kaštel — Good Spirit of Biokovo ↗ · Jana — bring the label to life ↗ · Levitronix — CMP Slurry ↗

Who comes to us

How we workAll the industries we work with

From the first message to a proposal

1. Tell us the goal. Who, where and by when. A rough budget helps if you have one. A finished brief is optional.

2. We talk. If 2D suits the task better than 3D, or a film better than an app, we say so.

3. A proposal. Stages, timings and what the price includes. And what it does not.

Bring us an idea. Even an unfinished one.

You do not need the jargon. Knowing what you want to achieve is enough.

Clients and partners

Have an idea? Even a half-formed one.