Animation / Experience
We film, animate, build apps and create multimedia for museums. Ideas and production share a roof, so we can make what we propose.
Film — The camera sees everything. Film chooses. Commercials, promotional and corporate films.
Animation — What a camera cannot capture. 2D, 3D, explainers and characters.
Interactivity — Every click needs a reason. Apps, games, AR, VR and content to explore by touch.
Experience — A space has its own rhythm. Multimedia for museums and visitor centres.
Oryx began with the antelope in a logo; Eagle Flight with a view over the Danube. Both went somewhere a camera alone could not take them.
Film, animation, interactivity and experience: live action, a 3D product, a WebAR landscape and a real museum installation.
Solflare — Launch ↗ · FOREO — LUNA 2 Brushes ↗ · Jana — bring the label to life ↗ · Krka NP — interactive ride ↗
While the script is still taking shape, we are already asking:
The proposal you receive is a working plan, rather than a wish list.
Already have a script? We take on the production and protect what makes it good.
How we workHow an idea becomes a working plan
Actual sketches, a working 3D model and motion capture.
Grobnik Castle — AR guide ↗ · Veliki Kaštel — Good Spirit of Biokovo ↗
Animation / Experience
Film
Animation / Interactivity
Experience
Animation
Interactivity
A character, a user action and a device cutaway: different techniques for different stories.
Veliki Kaštel — Good Spirit of Biokovo ↗ · Jana — bring the label to life ↗ · Levitronix — CMP Slurry ↗
1. Tell us the goal. Who, where and by when. A rough budget helps if you have one. A finished brief is optional.
2. We talk. If 2D suits the task better than 3D, or a film better than an app, we say so.
3. A proposal. Stages, timings and what the price includes. And what it does not.
You do not need the jargon. Knowing what you want to achieve is enough.
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