{"id":11549,"date":"2026-11-09T12:19:17","date_gmt":"2026-11-09T11:19:17","guid":{"rendered":"https:\/\/brojka.hr\/?p=11549"},"modified":"2026-11-12T20:04:58","modified_gmt":"2026-11-12T19:04:58","slug":"valamar-maromag-magazine-qr-games-webar-case-study","status":"publish","type":"post","link":"https:\/\/brojka.hr\/en\/valamar-maromag-magazine-qr-games-webar-case-study\/","title":{"rendered":"Valamar MaroMag: from a printed page to games and augmented reality"},"content":{"rendered":"<h2>A magazine to take part in<\/h2>\n<p>On one page, Maro and his friends search for pirate treasure. On another, readers find differences, colour in the characters or solve a maze. A QR code beside an illustration opened another part of the experience: an animated cover, pirate ships in augmented reality or a puzzle on a phone.<\/p>\n<p>We developed MaroMag as a connected print and digital publication for Valamar\u2019s guests. Issue 1 was published in Croatian and English in 2025. Our contribution included concept and content development, writing and editorial revisions, illustration and comics with collaborators, page design, print preparation and production of the related digital content.<\/p>\n<div class=\"case-study-gallery\">\n<figure class=\"case-study-figure case-study-figure--portrait\"><img decoding=\"async\" loading=\"lazy\" width=\"793\" height=\"1069\" src=\"https:\/\/brojka.hr\/app\/mu-plugins\/brojka-article-image.php?article=11549&amp;media=11521&amp;variant=large&amp;v=c1608049b7bcafc2\" alt=\"An illustrated treasure-story page with the characters on a beach.\"><figcaption>The opening of the illustrated treasure story.<\/figcaption><\/figure>\n<figure class=\"case-study-figure case-study-figure--portrait\"><img decoding=\"async\" loading=\"lazy\" width=\"793\" height=\"1069\" src=\"https:\/\/brojka.hr\/app\/mu-plugins\/brojka-article-image.php?article=11549&amp;media=11525&amp;variant=large&amp;v=8f6e814e3fca7b4e\" alt=\"A page with an object-matching activity and a fact box.\"><figcaption>An activity and fact box within the magazine layout.<\/figcaption><\/figure>\n<\/div>\n<h2>From a story to a page plan<\/h2>\n<p>The magazine needed a rhythm. Longer illustrated stories alternate with short games, facts, colouring activities and wordless comics. Each format calls for a different relationship between image and text: a story carries a reader from one scene to the next, while an activity needs to make sense at a glance.<\/p>\n<p>In the treasure story, Maro and his friends discover what the pirate captain valued most. The story about a shower of rubbish connects an underwater adventure with caring for the sea. Activities carry those themes further, asking readers to find a route to the treasure, identify missing objects or compare scenes. Illustrations serve both the story and the tasks readers complete.<\/p>\n<p>Writing, drawing and layout developed together. Text was edited to fit the actual page, illustrations were framed for the format, and smaller activities and fact boxes were added around the main scenes. The Croatian and English editions also needed consistent layouts, instructions and QR destinations.<\/p>\n<div class=\"case-study-gallery\">\n<figure class=\"case-study-figure case-study-figure--portrait\"><img decoding=\"async\" loading=\"lazy\" width=\"793\" height=\"1069\" src=\"https:\/\/brojka.hr\/app\/mu-plugins\/brojka-article-image.php?article=11549&amp;media=11523&amp;variant=large&amp;v=fd29782697cd0ac4\" alt=\"Maro and his friends form a living rope in an illustrated story.\"><figcaption>A story scene combining illustration and text.<\/figcaption><\/figure>\n<figure class=\"case-study-figure case-study-figure--portrait\"><img decoding=\"async\" loading=\"lazy\" width=\"793\" height=\"1069\" src=\"https:\/\/brojka.hr\/app\/mu-plugins\/brojka-article-image.php?article=11549&amp;media=11533&amp;variant=large&amp;v=52e9b9413f1053eb\" alt=\"Maro and friends watch the rubbish from a boat being sorted.\"><figcaption>The end of the rubbish story in the completed magazine.<\/figcaption><\/figure>\n<\/div>\n<h2>Illustrated stories and wordless comics<\/h2>\n<p>Alongside the two longer stories, the magazine includes short comics told entirely through pictures. Their clarity depends on the sequence of panels: readers need to understand the setting, what has changed and where the joke lies.<\/p>\n<p>One production revision illustrates this well. A golf comic needed to show more clearly that the game was taking place on a whale. The scene itself had to change so that the ending would make sense without a written explanation. We worked with Dario Kuki\u0107 on the wordless comics, with editorial development and reviews within the project team.<\/p>\n<div class=\"case-study-gallery\">\n<figure class=\"case-study-figure case-study-figure--portrait\"><img decoding=\"async\" loading=\"lazy\" width=\"793\" height=\"1069\" src=\"https:\/\/brojka.hr\/app\/mu-plugins\/brojka-article-image.php?article=11549&amp;media=11535&amp;variant=large&amp;v=4378fb3ab1d5a99c\" alt=\"Four panels of a comic about playing golf on a whale.\"><figcaption>The wordless golf comic; artwork by Dario Kuki\u0107.<\/figcaption><\/figure>\n<figure class=\"case-study-figure case-study-figure--portrait\"><img decoding=\"async\" loading=\"lazy\" width=\"793\" height=\"1069\" src=\"https:\/\/brojka.hr\/app\/mu-plugins\/brojka-article-image.php?article=11549&amp;media=11541&amp;variant=large&amp;v=54d58094494b5046\" alt=\"A comic in which a wave brings a game on the shore to an end.\"><figcaption>The wordless back-cover comic; artwork by Dario Kuki\u0107.<\/figcaption><\/figure>\n<\/div>\n<h2>QR codes connecting paper and screen<\/h2>\n<p>The digital content ran in a mobile browser. Scanning a QR code opened its destination; AR content then required camera permission and pointing the camera at the relevant illustration. The QR link and image recognition served different purposes within the same journey.<\/p>\n<p>We prepared an animated continuation for the cover. The augmented reality content connected to the 3D pirate ships page and a separate poster was available to guests in the final version. A rotating puzzle, a tile puzzle and tic-tac-toe offered other forms of interaction. The digital layer also included Maro Song and a sing-along from an earlier collaboration. Eight QR destinations connected several formats; the number does not mean eight separate games.<\/p>\n<p>Instructions were a production task in their own right. A few words had to explain the next step to someone who might be encountering AR for the first time. Language versions and their codes also needed coordination so that each printed page led to the appropriate content.<\/p>\n<div class=\"case-study-gallery\">\n<figure class=\"case-study-figure case-study-figure--portrait\"><img decoding=\"async\" loading=\"lazy\" width=\"793\" height=\"1069\" src=\"https:\/\/brojka.hr\/app\/mu-plugins\/brojka-article-image.php?article=11549&amp;media=11527&amp;variant=large&amp;v=8c4e1abd6f7470c6\" alt=\"Illustrated pirate ships beside a captain and a QR instruction.\"><figcaption>A printed page with ships and instructions for AR content.<\/figcaption><\/figure>\n<figure class=\"case-study-figure case-study-figure--portrait\"><img decoding=\"async\" loading=\"lazy\" width=\"793\" height=\"1069\" src=\"https:\/\/brojka.hr\/app\/mu-plugins\/brojka-article-image.php?article=11549&amp;media=11529&amp;variant=large&amp;v=b29751601d0e71b2\" alt=\"An underwater scene with picture pieces to match.\"><figcaption>A printed activity connected to additional digital puzzles.<\/figcaption><\/figure>\n<figure class=\"case-study-figure case-study-figure--portrait\"><img decoding=\"async\" loading=\"lazy\" width=\"793\" height=\"1069\" src=\"https:\/\/brojka.hr\/app\/mu-plugins\/brojka-article-image.php?article=11549&amp;media=11537&amp;variant=large&amp;v=e4fe3ff63d12d8b0\" alt=\"Illustrated underwater treasure pieces in a tile-puzzle activity.\"><figcaption>The tile-puzzle page linked to digital content.<\/figcaption><\/figure>\n<figure class=\"case-study-figure case-study-figure--portrait\"><img decoding=\"async\" loading=\"lazy\" width=\"793\" height=\"1069\" src=\"https:\/\/brojka.hr\/app\/mu-plugins\/brojka-article-image.php?article=11549&amp;media=11539&amp;variant=large&amp;v=29c48cc7ed8ef48d\" alt=\"Maro beside a tic-tac-toe grid and QR code.\"><figcaption>Tic-tac-toe as a printed and connected digital theme.<\/figcaption><\/figure>\n<\/div>\n<h2>A print proof connecting two production processes<\/h2>\n<p>Print preparation involved colour work, text and reviewing the physical proof. Maro\u2019s colour on the cover and in the comics was lightened in response to client feedback. QR codes were tested on printed proofs too: a digital destination still needed to be reachable when its code became part of a physical page.<\/p>\n<p>This is where the two parts of the project meet directly. A change to an illustration, address, language or code can affect both the magazine and the application. The final Croatian print files were approved in April 2025, followed by the English edition. Ustanova DES handled printing.<\/p>\n<p>We now present the project through archived pages, illustrations and animation. The digital services were subsequently retired by agreement with the client. These materials document the completed project rather than inviting readers to use the old QR destinations.<\/p>\n<h2>Project contributors<\/h2>\n<ul>\n<li>Publisher and client: Valamar Riviera.<\/li>\n<li>Concept and content development, writing and editorial work, design, production and related digital content: BROJKA, working with Valamar\u2019s team and project collaborators.<\/li>\n<li>Story and activity illustrations: Igor Ivanovi\u0107.<\/li>\n<li>Wordless comics: Dario Kuki\u0107, with editorial development by the project team.<\/li>\n<li>Digital content programming: BROJKA.<\/li>\n<li>Printing: Ustanova DES.<\/li>\n<\/ul>\n<p>Related projects: <a href=\"https:\/\/brojka.hr\/en\/valamar-maromag\/\">Valamar MaroMag \u2014 magazine concept, content and design<\/a> \u00b7 <a href=\"https:\/\/brojka.hr\/en\/valamar-maromag-illustrated-stories-and-comics\/\">Valamar MaroMag \u2014 illustrated stories and comics<\/a> \u00b7 <a href=\"https:\/\/brojka.hr\/en\/valamar-maro-club-qr\/\">Valamar MaroMag \u2014 QR games and WebAR experiences<\/a> \u00b7 <a href=\"https:\/\/brojka.hr\/en\/valamar-riviera-maro-song-web-video\/\">Maro Song \u2014 earlier video project<\/a><\/p>\n<p>If you are developing a publication or content for families, we can help connect the story, illustration, print and digital play. <a href=\"#planer_modal\" data-bn-contact>Get in touch.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A magazine to take part in On one page, Maro and his friends search for pirate treasure. On another, readers find differences, colour in the characters or solve a maze. A QR code beside an illustration opened another part of the experience: an animated cover, pirate ships in augmented reality or a puzzle on a [&hellip;]<\/p>\n","protected":false},"author":16,"featured_media":11519,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[385],"tags":[],"class_list":["post-11549","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-case-studies"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Valamar MaroMag: magazine, QR games and WebAR | BROJKA<\/title>\n<meta name=\"description\" content=\"Connecting a children\u2019s magazine concept, writing, illustration and print design with QR games and augmented reality without installing an app.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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